"The environment is like a character in the game": how Wanderstop's world design blends Art Deco and Impressionism

The art inspiration behind the The Stanley Parable dev's new game.

from Creative Bloq https://ift.tt/A2xUMTt
"The environment is like a character in the game": how Wanderstop's world design blends Art Deco and Impressionism  "The environment is like a character in the game": how Wanderstop's world design blends Art Deco and Impressionism Reviewed by Admin on February 21, 2025 Rating: 5

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